There's also a slew of new equipment to master, like the riot shield, a blowtorch, and a fiber optic camera.
New weapons include the LAW rocket launcher as well as the Galil, Clarion, and FAMAS rifles. JC: The story-driven deleted scenes portion of Condition Zero does include brand-new weapons and equipment. GS: Will Condition Zero introduce new weapons and equipment to the Counter-Strike series? Will this equipment be available only in the single-player game, or will these items also carry over to regular multiplayer, as originally planned? If this is the case, how are the new weapons and equipment being balanced for use in what continues to be one of the most often-played multiplayer games around? This is what Counter-Strike is all about-the social, team-based aspect of combat. This mode of game play is interesting in that you're not only responsible for your personal success but also the success of your teammates. You can communicate with your bots, and they'll also keep you informed about what's going on in the game through their eyes. In tour of duty, you are the commander of your AI-controlled team and are pitted against a team of bots. Our objective with the official CS bot was to make it a challenging opponent for both seasoned CS veterans and neophytes alike-and we've accomplished that.
For instance, if a lone bot happens upon a team full of enemies, he will run away and try to regroup with his squad, if possible. The bot will learn to navigate the map just like a regular human player it will use the CS arsenal intelligently it will work as a team and it can even act surprised. We worked with Michael Booth and his team from Turtle Rock Studios to introduce an AI-controlled bot that is surprisingly human. JC: The new tour of duty gameplay is based around the official Counter-Strike bot. Give us an overview of what we can expect from these computer-controlled teammates and what sort of tactics they'll use and how they'll change over time and across missions.
GS: Condition Zero will let players take on missions accompanied by a computer-controlled squad of friendlies. Finally, CZ also includes 12 story-driven missions in the "deleted scenes" section. In multiplayer games of CZ, players can populate servers with bots of any skills and can include any number of humans and/or bots. JC: The new campaign, which is called "tour of duty," lets you select a skill level that determines the skill levels of both the opponents and teammates you will meet in-game, and, subsequently, you also determine what level of challenges you will face. Will there be other modes that present different challenges to players, such as playing through terrorist and counterterrorist ops-possibly as training or practice for multiplayer? What role will the CS bot play in the single-player game? GS: Tell us about the single-player game and the new career mode. And the bots can also be included in multiplayer games. Our experiments with the Counter-Strike bot and player feedback led us to concentrate on an objective-oriented single-player game that centered on the classic gameplay. Jess Cliffe: The original intent of Counter-Strike: Condition Zero has remained pretty constant over the development cycle: to create a compelling single-player experience for Counter-Strike while adding new dimension to the multiplayer game. Will Condition Zero still be the game it was planned to be? How has it changed over the past few years? GameSpot: It's been a while since we've heard about Condition Zero, which was originally planned to be a single-player Counter-Strike game that would include a new set of multiplayer enhancements. We have updated details on the game from Jess Cliff of Valve Software. While it was an intriguing prospect, the game itself has been delayed a few times, and very little has been heard about it. Some years ago, Valve announced Condition Zero, a new single-player version of Counter-Strike. Stadium, one of Condition Zero's new maps.
The game's fast-paced and surprisingly realistic action, and the fact that it was and continues to be free of charge to the public, helped make it incredibly popular.
Where the original game put you in the shoes of mild-mannered scientist Gordon Freeman and tasked you with blasting your way out of a besieged scientific facility, a group of dedicated fans from around the world took the Half-Life engine and created a team-based game that let you play as a terrorist or a counterterrorist to complete tactical objectives. Counter-Strike was originally a modification for Valve's 1998 first-person shooter Half-Life.